Latest Event Updates

Rolly McBallFace Live

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Over the last few weeks I have been working on Rolly McBallFace (Early Access) I have now gotten it to a stage where I’m quite happy with it and is in a “Final” stage ( there is a few things I still want to add but they can wait). That being said I will be continuing adding levels to it every week. I have designed the “core” levels and will start merging them together whilst learning more C#. I am currently watching and completing the space shooter tutorial ( I will launch & place the final build in here to play on the blog). After that I will move on to the next tutorial. I want to start developing a small scale RPG. On what platform it will be on I am yet to decide.

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The Launch of Rolly McBallFace

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Today At approximately 1:00 Am I had launched my first ever mobile(Android) application It become Live as of about 3 am that morning. I have had to fix a few minor bugs ( level transitions not working and such ). Over the next few days I will be working on more levels currently there are only 4 levels as of now. I released it in the beta program and will look at doing a full release with in the next two months. I have a few things that I still have to do E.G. design a proper logo. I’m comfortable with it being in BETA but if it was a full release I’d be quite annoyed. I have had quite a lot of fun making this game. It was all developed in unity with scripts coded in C#.

 

Sorry for being quite

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During the last few months I stopped looking into programming due to a work shift which left me finishing work late at night and then getting up early with my children which left me to tired to study ( let alone function like a semi normal adult). Over the last week I have jumped back into programming. I have started developing a simple ball rolling game that I plan on getting a EARLY, ARLY build out on android within the next few weeks. So far I don’t really have a name for the game. I was thinking maybe rolling thunder???? The aim of the game is to collect  the little yellow cubes floating in the air I got the initial idea from the unity roll a ball tutorial but have decided to flesh out the idea abit by adding multiple levels and obstacles. I’m mainly making this game for something for my children to play.  I will be trying to update the blog with progress on how its going plus code that I’m learning.20689616_10159160205835346_1381683255624505234_o

Coding for Unity

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Over the last few days, I have been watching a video tutorial at Unity that my friend put me onto. Ultimately the decision for this was that I am learning to code to make games whether it be for mobile, console or PC and unity is one of the best tools for that purpose. I have found the video tutorial very easy to follow along with.  Unity is a great tool to work with from what I’ve found with and the integration with visual studio is a godsend! so farI’vee been loving the tutorials.

Sick Parent

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One of the things you never really think of about being a parent is being sick…… I’m not talking about your children being sick them self but you as a parent being sick. Normally it sucks being sick but when you have your children it makes it even harder. over the last few days, I have been very sick ( I didn’t go to work but my wife still did ). I pretty much laid on the couch. Thankfully two out of three of my children still went to school/daycare but my youngest one does not do full weeks in daycare yet. When your sick without children all you want to do is lay in bed and sleep all day……that does not change once children are in the picture the only thing that does change is you can’t. She was at home with me. she was in such a playful mood and just wanted daddy to play with her whilst she was awake. So it’s pretty safe to say that I haven’t done much study these past few days. I have a pretty busy weekend planned but I will be trying to squeeze some time in over the weekend.

Learning simple variables

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Today I was very tired and didn’t have any motivation to get up and do some more learning but I pushed through and learnt some C# simple variables via Brackeys YouTube video series. It was a simple video as I have a little python, java, aHTML and CSS knowledge so I already had an understanding of it. That being said I do prefer to watch the whole series and not skip through any of it as all programming languages are different!.

The simple variable lesson that was taught in the video was how to make a mutiplication work.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Calculator
{
class MainClass
{
static void Main(string[] args)
{
int num01;
int num02;

Console.Write (“Type a number to be multiplied.”);

\\num01 and num02 are the two variables
num01 = Convert.ToInt32 ( Console.ReadLine ());

\\ console readLine asks the console for a userinput and then saves it to the variable its assigned to
Console.Write (“Type in a second number please.”);
num02 = Convert.ToInt32(Console.ReadLine());
Console.WriteLine(“The result is ” + num01 * num02);

\\readKey stops the console window from closing on windows
Console.ReadKey();
}
}
}

 

I hope you have enjoyed reading the post and if you have any questions or input please leave a comment down below.

Hello World

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In the programming world, the first line of code that most people learn is the “Hello Wolrd” code. In C# it is a little bit more complicated than some other languages.

The following code when written then complied to run in a console will output the words “Hello World!”

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace firstConsoleProject

{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(“Hello World!”);

}
}
}

 

In other languages like Python, for example, it is much more simple:

print “Hello World”.

Whilst C# may be more complicated it does serve a much different purpose to python. Every language has its pros and cons. To choose the language for you, you must first ask yourself what you are wanting to do with it.